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<title>soulburn3d's CGPortoflio Blog</title>
<link>http://soulburn3d.cgsociety.org/blog/</link>
<description>soulburn3d's blog</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Soulburn 3D Education Page Updated Nov 20th 2009</title>
	<link>http://soulburn3d.cgsociety.org/blog/5882</link>
	<description><![CDATA[The Soulburn CG Education Page has been updated:<br />
<br />
<a href="http://www.neilblevins.com/cg_education/cg_education.htm" target="_blank">http://www.neilblevins.com/cg_educa...g_education.htm</a><br />
<br />
* Added a new tutorial called <a href="http://www.neilblevins.com/cg_education/fractal_noise/fractal_noise.html" target="_blank">Fractal Noise.</a>]]>
	</description>
	<pubDate>Fri, 20 Nov 2009 20:43:19 +0000</pubDate>
	</item>
	<item>
	<title>Soulburn 3D Education Page Updated Oct 18th 2009</title>
	<link>http://soulburn3d.cgsociety.org/blog/5804</link>
	<description><![CDATA[The Soulburn CG Education Page has been updated:<br />
<br />
<a href="http://www.neilblevins.com/cg_education/cg_education.htm" target="_blank">http://www.neilblevins.com/cg_educa...g_education.htm</a><br />
<br />
* Added a new lesson, <a href="http://www.neilblevins.com/cg_education/glow_hot/glow_hot.htm" target="_blank">Glows That Look Really Hot. </a><br />
* Added mentalray examples to my <a href="http://www.neilblevins.com/cg_education/chrome/chrome.htm" target="_blank">Chrome Material</a> Tutorial.]]>
	</description>
	<pubDate>Sun, 18 Oct 2009 17:52:46 +0000</pubDate>
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	<title>SoulburnScripts Updated Oct 12th 2009</title>
	<link>http://soulburn3d.cgsociety.org/blog/5790</link>
	<description><![CDATA[<b>Max script update:</b><br />
<br />
Created one new script:<br />
<br />
<b>uVTransfer:</b> Transfers uvs from one object to the next. Useful if you have two identical meshes, but their vertex order is messed up (like perhaps in the situation where you exported the object to a seperate application for uving and that application messed up the vertex order.) This script can transfer the uvs from the new object to your original object in max, even if the order is different. This script may still be a little rough, so make sure to save your scene before you use it, and if you find any models it doesn't work on, let me know so I can try and fix it.<br />
<br />
Updated several older scripts, here's the major updates:<br />
<br />
<b>imagePlaneMaker:</b> Fixed a bug that shows up if you have max set to use Real World Scale by default.<br />
<b>mirrorObjectAlongAxis:</b> There is a maxscript bug where using the maxOps.CloneNodes function (which this script does) causes not only the objects to be instanced, but their transform controller as well, but only if you're cloning a hierarchy. So if you have say a sphere linked to a dummy, and run the script, then move your sphere, the second sphere will move as well. Hopefully autodesk will fix this bug in a new release, but until then, I added the &quot;Uninstance Transform Controllers?&quot; checkbox. This will uninstance the transform controllers. However, this workaround has the side effect that if you actually meant to have the controllers instanced, it will uninstance them, since the script can't tell whether you meant to have them instanced, or whether they were just instanced due to the maxscript bug.<br />
<br />
<a href="http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm" target="_blank">http://www.neilblevins.com/soulburn...burnscripts.htm</a><br />
<br />
Thanks to everyone for your support. ]]>
	</description>
	<pubDate>Mon, 12 Oct 2009 21:35:26 +0000</pubDate>
	</item>
	<item>
	<title>SoulburnScripts Updated Oct 3rd 2009</title>
	<link>http://soulburn3d.cgsociety.org/blog/5761</link>
	<description><![CDATA[<b>Max script update:</b><br />
<br />
Updated several older scripts, here's the major updates:<br />
<br />
<b>nameManager:</b> Added ability to rename bitmaps themselves inside bitmap maps.<br />
<b>getMatFromSelectedObject:</b> Added error handling for if you don't have any object selected.<br />
<b>materialMover:</b> Fixed a bug found by a user that stopped the script from using the mentalray preset.<br />
<br />
<a href="http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm" target="_blank">http://www.neilblevins.com/soulburn...burnscripts.htm</a><br />
<br />
Thanks to everyone for your support. ]]>
	</description>
	<pubDate>Sat, 03 Oct 2009 14:52:15 +0000</pubDate>
	</item>
	<item>
	<title>Soulburn 3D Education Page Updated Oct 1st 2009</title>
	<link>http://soulburn3d.cgsociety.org/blog/5754</link>
	<description><![CDATA[The Soulburn CG Education Page has been updated:<br />
<br />
<a href="http://www.neilblevins.com/cg_education/cg_education.htm" target="_blank">http://www.neilblevins.com/cg_educa...g_education.htm</a><br />
<br />
* Added a new lesson, <a href="http://www.neilblevins.com/cg_education/tree_brush/tree_brush.htm" target="_blank">Tree Brush In Photoshop.</a><br />
* Alexander Yergashov again has translated a number of my lessons into russian, here's the list: <a href="http://www.neilblevins.com/cg_education/ambient_occlusion_rust/ambient_occlusion_rust.htm" target="_blank">Ambient Occlusion Rust</a>, <a href="http://www.neilblevins.com/cg_education/non_linear_displacement_in_max/non_linear_displacement_in_max.htm" target="_blank">Non Linear Displacement In 3dsmax</a>, <a href="http://www.neilblevins.com/cg_education/grayscale_to_black_on_transparent/grayscale_to_black_on_transparent.htm" target="_blank">Converting A Grayscale Image To Black On Transparent</a>, <a href="http://www.neilblevins.com/cg_education/pelt_mapping/pelt_mapping.htm" target="_blank">Pelt Mapping</a>, and <a href="http://www.neilblevins.com/cg_education/reducing_memory/reducing_memory.htm" target="_blank">Reducing Memory Usage To Render A Memory Hungry Scene</a>. ]]>
	</description>
	<pubDate>Thu, 01 Oct 2009 23:12:44 +0000</pubDate>
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