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Neil Blevins
soulburn3d



Location:
Corte Madera, USA

Member Since:
April 2002

Last Updated:
1 September 2008

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September 01, 2008. 22:16
Soulburn 3D Education Page Updated Sept 1st 2008
The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_educa...g_education.htm

Added a new lesson called Towels, Carpet Or Grass Material Using Displacement.
August 20, 2008. 15:00
SoulburnScripts Updated Aug 20th 2008
Max script update:

Updated several older scripts, here's the major updates:

nameManager: Added a new mode for renaming maps, not just bitmap maps.
texmapPreview: Added some simple mentalray support.
bitmapCollector: Now gets maps associated with UnwrapUVW modifiers.
selectionHighlighter: Now when you turn off the script, it will turn the Preview Selection mode of your objects to what they were before you entered Selection Highlighting mode.
parameterManager: Now handles the CastShadow property of lights.

http://www.neilblevins.com/soulburn...burnscripts.htm

Thanks to everyone for your support.
August 16, 2008. 16:45
Soulburn 3D Education Page Updated Aug 16th 2008
The Soulburn CG Education Page has been updated:

http://www.neilblevins.com/cg_educa...g_education.htm

Added a new lesson called Ambient Occlusion Rust.
August 16, 2008. 00:47
Various Interviews and Books
I am honored to have been both a judge for, and to have gotten some of my images into the book Elemental 3 by Ballistic Publishing.

I have a chapter in the new book Digital Art Masters Volume 3 discussing how I went about creating my "Mouths To Feed III" image. To purchase the book (and get a preview) go here.

A bunch of interviews this month, 3DCreative did a 7 page interview with me, which also includes a number of images, go here to purchase Issue 35 of their magazine in pdf format.

It's Art Magazine has interviewed me about the work I did on Pixar's film Wall-E.

If you read russian, check out another new interview with me at the Render.ru website.
August 11, 2008. 18:48
SoulburnScripts Updated June 21st 2008
All bugfixes and a few small new features this month, haven't had much time to script.

Max script update:

Updated several scripts, here's the major updates:

wireBundler: Fixed Crash Bug.
modifierUtilities: Added ability to turn on or off or toggle modifiers.
objectPainter: You can now align your object based on stroke direction.
mirrorObjectAlongAxis: Added a "No Clone" method that just flips the objects.
subdivisionAutomator: Now when performing the function on the scene, only affects visible objects. This speeds things up a lot for complex scenes. Also performs some selection magic to speed up removing the modifier at the end of a render.
objectDetacher: Retains the same layer info when detaching.
vertPlacer: You can now choose where it places the vertex by clicking the mouse in the viewport.

http://www.neilblevins.com/soulburn...burnscripts.htm

Thanks to everyone for your support.
 
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